# Elixir Games plans November 15 mainnet launch for its arcade

<https://kriptometa.com/en/elixir-games-solana-mainnet-november-15>

Author: Abdullah Özkurt
Language: English

Published: 2026-11-08T10:02:00+03:00

Updated: 2026-11-08T13:40:56+03:00

![Burgundy joystick and three illuminated buttons on a yellow arcade machine beside translucent purple tokens.](https://kriptometa.com/uploads/elixir-games-oyunlarini-kasim-da-ana-aga-tasimayi-planliyor-886661f77d08_article.webp)

## Key takeaways

- A published game can have at most one token. Its name and ticker are permanent after launch.
- Creators receive 40% of the fee charged on each trade in their game’s token.
- Players earn rewards according to their rank in each game, up to a limit per wallet. Their overall Arena score earns them nothing.

Visitors can play Elixir Games’ browser games for free, and creators can issue a token for a game they have published. While the arcade runs on devnet, trades and rewards use test funds.

Elixir Games announced the return of its browser arcade on November 6. In the [post accompanying its launch video](https://x.com/Elixir_Games/status/2118799967733129517), the team said it wanted to turn a meme spreading on X into a game its followers could play together. A later post in the same thread set November 15 as the date for the move from the [Solana](https://kriptometa.com/en/glossary/solana-sol) test network to mainnet. Elixir has yet to say what time the arcade will open or whether players can keep their test scores.

[Elixir Games announces its November 15 mainnet target](https://x.com/Elixir_Games/status/2118799986251206672)



## What can people play now?

No sign-in is required to play. The [arcade’s catalog](https://elixir.games/) includes Silkmoth Skies, where players steer a moth through a night garden, and Orcs and Wizards, which pits them against six waves of orcs. Creators can describe an idea in the desktop app and use its AI tools to generate models, animation, music and voices. The team lists Mac, Windows and Linux versions.

On November 8, the weekly board showed Kebab Crisis in first place with 14 plays. Tintide, Pokegame and Candlespire had two each, and Mint Street had one. [eGamers.io’s November 7 snapshot](https://egamers.io/elixir-games-brings-back-elixir-games-as-a-solana-devnet-arcade-where-ai-built-games-can-become-coins/) had put Tintide first, also with 14. Each time someone plays, the counter goes up, even if they have played before.

Games are free to play on the [GameFi](https://kriptometa.com/en/glossary/gamefi) platform. Players pay a fee when they trade a game’s token. Under [Elixir’s test rules](https://elixir.games/docs/test-version), the SOL used to cover network costs, the platform’s ELIX and each game’s token have no cash value. Players also receive their season rewards in test tokens.

## How does a game get its own token?

According to the launch instructions updated on November 8, the developer first publishes the game, then picks it on the [token launch screen](https://elixir.games/docs/launch-your-token) and chooses a permanent name and ticker. To issue the token, creators must use the wallet they used to upload the game. Elixir reserves that right for its own wallets on games it publishes, while any wallet can issue the token for a game the company has announced but did not publish. Creators can go ahead without Elixir’s approval. They sign one transaction to issue the token, then wait for the test network to confirm it. Setup costs a small amount of test SOL. A first purchase in test ELIX is optional.

Elixir’s guide shows an example supply of one billion tokens. It puts 80% up for sale on a Meteora bonding curve, which quotes a price according to how far the sale has progressed. At the 100,000 ELIX target, 10% of supply goes into a permanent [liquidity pool](https://kriptometa.com/en/glossary/liquidity-pool). The creator’s 5% allocation then [vests in daily installments](https://kriptometa.com/en/glossary/vesting-token-unlocks) over 90 days. Players and ELIX holders each have separate 2% allocations, with 1% for the Elixir treasury.

Elixir sets the initial trading fee at 50% to discourage bots from buying up tokens at launch. The rate falls to 2% over the first ten minutes, according to its [creator fee guide](https://elixir.games/docs/how-creators-earn). Meteora takes 20% of each fee, and the developer and Elixir split the rest evenly. At 2%, a player trading 100 test ELIX would pay a fee of 2 ELIX. The creator would earn 0.8 ELIX. The site’s calculator lets creators enter a trading volume to see what they might earn in a month.

## How are players’ shares calculated?

The [season rules](https://elixir.games/how-scoring-works) give each game its own player vault. After the sale reaches its target, the platform sets aside a quarter of what remains in the vault each season for that game’s players. One wallet can receive at most 0.5% of the season’s pool. With 200 wallets or fewer on the board, each wallet that qualifies for payment receives the same capped amount. Any undistributed balance stays in the vault for future seasons.

Rank depends on finished sessions, up to four hours of play per game per day, a player’s best score relative to competitors and consecutive days with a scored run. The streak bonus grows by 5% a day for up to 14 days. In Candlespire, Mint Street and Shift Siege, the platform replays moves from ranked daily runs to check the score. A run still counts if the checker itself fails.

Players without a wallet can appear on a board but cannot receive a share. When claims open, a player can collect 25% immediately and the rest in daily installments over 90 days. They have 365 days after the final installment unlocks to collect their tokens. If the same wallet appears more than once on the board, none of its entries qualifies for a payout.
