The team froze farms using bots and scripts and restricted withdrawals to level 2. It also introduced credit to top up reduced rewards and discounts on farm upgrades, while directing a larger share of purchases to the reward pool.
Farming Season says it has frozen more than 6,800 game farms for using bots and automation. In an October 27 announcement at 14:08 UTC, the team said it had returned over 7 million SEASON from frozen balances to the reward pool. To make it harder for new bot accounts to withdraw from the pool, withdrawals now require Town Hall level 2.
Players in the GameFi title on Robinhood Chain grow crops, raise animals and fight in an arena. Rewards are set in dollars and paid in SEASON, while the platform keeps the in-game balance. Players must meet additional conditions and stay within the Game Vault smart contract’s limits to move tokens to a wallet. The team provided the figures for frozen farms and tokens returned to the pool.
The first tally covered 5,578 farms
In its earlier October 27 statement at 07:40 UTC, the team divided 5,578 frozen farms into three groups. The largest consisted of farms opened in batches and run together by one operator. The figures count farms, not individual people.
| Violation identified by the team | Frozen farms |
|---|---|
| Bot networks opened in batches and operated together | 4,801 |
| Auto-clickers, macros and modified game code | 278 |
| Forged battle results, sped-up runs and impossible loot | 499 |
The first statement put the amount returned to the pool at 7,235,809 SEASON, with roughly 2 million more due in the following days. The later announcement used only the rounded figure “more than 7 million.” The team has not confirmed that all of the additional 2 million arrived or that the total reached 9.2 million.
What happens to frozen balances?
Under the team’s current fair-play rules, the balance of a farm frozen for cheating moves to the reward pool if the farm is not reopened within 48 hours. In the two announcements, the team gave no application timetable or list of documents for reopening a farm.
Owning more than one farm is allowed, provided each pays its own entry fee and is played by hand. Bots, scripts and macros can lead to a freeze. The team says its servers check harvests, timers, purchases and battle results, review unusual withdrawals and can lower limits for accounts that break the rules.
The team urged players to “Play by hand, play fair, keep farming.” The reported violations involve automation and fabricated game results; the team did not report an attack on Robinhood Chain itself.
Level 2 is only one withdrawal requirement
Players at level 1 keep their balances, but must upgrade Town Hall to level 2 and meet the other conditions before withdrawing. The current guide requires the wallet used to log in to have held at least 5,000 SEASON for the past 24 hours. The in-game balance does not count; the withdrawal window displays the remaining waiting time.
Town Hall upgrades cost tokens, and the new level takes effect when construction finishes. The guide lists eight hours for level 2, with an option to finish immediately by paying tokens. Entering the game also carries a one-time fee worth $1, paid in ETH on Robinhood Chain. After entry, level 1 fields, the coop, sheep pen and starter animals are free.
A player’s daily withdrawal limit rises with Town Hall level, and the vault has a separate daily limit for all users. Limits reset at 00:00 UTC. The Game Vault rules specify a 3% deposit fee and a 5% withdrawal fee. The server signs a withdrawal only after checking the balance and vault limits.
The vault can be paused in an emergency; a pause expires after three days unless renewed. Under the team’s Game Vault guide, raising a limit or changing a key requires a 24-hour wait or approval from two separate guardian wallets.
Four changes aim to support the reward pool
The team acknowledged that rewards had fallen and outlined four changes intended to encourage spending and replenish the pool. Its pool balancer checks the previous 24 hours’ inflows plus a small share of the pool every ten minutes. The system applies the same reward share to every farm, capped at 100%. A lower reward share does not cut players’ existing balances or the amounts they can withdraw; daily earning and withdrawal limits still apply.
Full-Rate Credit gives players credit worth 60% of each purchase made from October 27, 2026. While the reward share is below 100%, the credit fills the shortfall in harvests, animal products, arena loot and village income, within daily limits. A $10 purchase, for example, generates $6 of credit that is used up as it supplements earnings. It is not an unconditional $6 cash refund.
The reinvest discount cuts prices by 20% for fields, animals, trees, buildings, the Mine, Oil Well, workshops and Town Hall upgrades. Cosmetic items and decorations are excluded. Actual earnings still depend on play, daily limits and the token price.
Recovery Mode redirects the usual burn share to the pool while the reward share is below 50%. Normally, 25% of in-game spending is burned and 75% goes to the pool; in recovery mode, all purchases go to the pool. The normal split returns when the share rises above 50%. The guide separately states that deposit and withdrawal fees remain split equally between burns and the pool, while energy purchases go entirely to the pool.
Pool Goal adds 5 percentage points to every farm’s reward share for 24 hours when players’ purchases meet the daily community target. The guide’s example is a rise from 25% to 30%. The progress bar resets at 00:00 UTC; the team has not specified a numerical target in its public guide. It says it may adjust season values to balance the game and does not promise earnings.
The team’s October 27 post sets out the new withdrawal threshold alongside the reward changes:
Farming Season’s October 27, 2026 announcement
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